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Sometimes it's easier to adjust the light renders in photoshop or something, using separate AOVs for your lightning, glass, and background if there is one.
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Personally, I'd try to get the lightning to be very bright, but also sharp. You may find yourself adjusting your glass material as well. Maybe a background would help visualize the whole thing.Īpply a mesh light on the lightning mesh, tinker with the settings a bit and do some IPR while you continue to get the look you want. What I would do is get some geometry in there for the lightning, even some very thin cylinders to represent until you can get something better made. Ok, so you've got the bottle and glass material, cool. Vague question, vague answer, you know? All you said was you couldn't find info, when a my search came up with at least a page and a half of good starting places, maybe you can see why I would see your OP as a bit lazy? You've given more details now, so that's good at least. That's why I am here on Polycount I will try your method and see what happens. The Arnold material would be just a simple emissive white, tinted with whatever color you need. The glow effect is best done in post, like musashidan says.Īnd I have googled this problem tons of times and no matter what I search up isn't what I am looking for. The easiest way to jump in and get some geometry down is under the FX menu, Effects>Lightning, or set up a paintfx system. I also hate to say "just google it" but there are a vast number of tutorials on the subject.
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